Beholder is an interesting game that pretends to be more than it is. A
simple gimmick of spying on people and surveillance, but with a minimum
of actual interaction to go with it. After the first few hours, most of
the game is about finding out what the developers planned for you to do
and then following the story they wanted to tell you. If you wanted to
just spy on people and have a few renters to keep an eye on, you're in
the wrong place.
Mostly, Beholder tells you a story. And this
story demands that you are a douche to everyone and extort them until
they have no money left to give you before forcibly evicting them so you
can steal whats left of their stuff and pawn it for spare cash. If you
do not do this, you will either be given a game over or your family will
die. Multiple times at that. In my one playthrough so far my son has
died three times and my wife twice, forcing me to pay for five funerals
for two dead family members. Through all this, people still threaten me
with hurting my family which already died, and there is a good chance
that if I don't go along with it they will dig up the body just so they
can kill it again and force me to pay for another funeral.
There is
not a lot of choice to be had, there are a few stories, and you have to
just follow them. Some stories appear to have multiple paths, but in the
end only a few seem to have any effect on others at all. Coupled by a
world that appears to be intended seriously but comes off as a satirical
joke where people try to one up eachother on cynicism, dialogue options
being vague ("Tell me" -200 reputation- Could mean threatening them,
right? Nope. It's asking nicely.) and the fact that you don't really get
to do that much for most of the time except wait for people to leave so
you can rummage through their stuff makes this more suited to something
you can watch someone else play rather than something you can play
yourself.
Aside from all this, I've found there to be some
serious issues with Beholder, family members dying multiple times, the
game not recognizing them as dead, the complete lack of manual saving,
barely functional tutorial that doesn't even explain the basics right
and very harsh penalties on what is essentially trial and error gameplay
makes for a sadly unsatisfying experience where I found myself deciding
that I was done and got the good ending after a bomb killed everyone in
the building.
Graphics are simple, but they are pretty good at
what they do. Renters are different enough to distinguish between them
and the music works well for most of the game. I don't think it was
entirely necessary to hear the basement stove turned on nearly all the
time though.
There are good things to be had in Beholder, but it
feels very much like they had a story and a single game mechanic
planned, and then just jammed them together hoping it would work.
It
doesn't, or not very well at least. The start of the game is fairly well
worked out and entertaining, but then after that it mainly becomes a
hunt for finding the right thing or dialogue you're expected to find
while at the same time bringing in renters just to extort them for
money. A routine that encourages you to not care about any of your
renters, your family, or the game as a whole. And all throughout this
everyone will stress how everything is bad without ever having anything
good happen.
The game claims your choices have consequences, but
the only choices and consequences are "Do as we intended for you to do
or you and/or your family will die" with nearly no room for error. Even
if you accept the loss of one or two family members you do not have many
meaningful choices, seemingly by design.
Take that as you
will, but I can not in good conscience recommend it to anyone but those
who are the most hyped about spying on people while also being a fan of
passive gameplay.
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