27 November, 2016

World of Fishing Review

World of Fishing is not bad, but then not good either. It is a very simple fishing game in which you cast a line and then spend a while trying to tire out the fish so you can reel it in. The fishing is not realistic in any way, so do not expect a simulator.

That said, it would certainly be nice if it had some more depth to it, at times even literally depth- Your bait is always at roughly the same depth, and fish all swim at the same depth. Not that you will notice much of that, you only get limited uses of limited time to look underwater, which is not even useful to you because you have no control over what happens once you have cast but before the fish bites.

It is quite repetitive, with almost every fish the same but at a varying difficulty. You cast your line, swipe once and then the fish is hooked(or gets away), at which point you have to try to manage your line's tension to keep the fish struggling. But if the fish gets too far away, or too close your line will immediately break. That said, it is not bad, and you can amuse yourself by turning on some music and just fishing for a while.

You can keep fish in your aquarium, so you can look at them any time you want. But your first fish from the tutorial will be released. After that you can keep your fish, but aside from a few very specific quest fish it almost seems pointless- These fish are all similar.
Speaking of- Another thing you need to be aware of when you decide to play is that the odds are most likely manipulated when you play. If you get a quest for 3 fish of a specific kind, it will take over 50 fish to find the ones you are after, even if those you are after are marked as very common and you use the perfect bait for them. Not that the bait matters most of the time- As most fish you encounter all take the same bait you generally don't see results from changing it. Overall, the game has a feeling of not letting you effect things, you can only hope for the slightest of chances that things go your way.

Since it is free, you will undoubtedly want to know how they make their money. Simple enough, they sell premium items. You may not like the idea, but I can tell you that they are not essential and must-haves. You will not be locked out of things when you don't want to buy them. But that said, they have a noticeable effect compared to your basic free stuff, and quests will provide you with enough to give them a try without having to buy them. Cosmetics wise there is essentially nothing. It is very basic, and you will look similar to everyone else.

All this is, essentially, nothing too bad. There is not much to be had here, but also nothing really terrible. If you have time to spend and are bored then give it a go- You won't lose out on anything, but it isn't going to be amazing either.
Worth a try sometime to see if you like it, but don't get invested or expect much.

25 November, 2016

Cook, Serve, Delicious! Review

Cook, Serve, Delicious is an excellent casual game that surprises in how frantic it can become. In CSD you complete orders for food and drink by pressing the right keys to complete the order. You start out serving simple foods that only require a few key presses, with few variations to start you off, and then you expand into larger, more complex orders that take several combinations of keys with several variations of preparation.

It flows well, both with great overall progression as you upgrade your foods while climbing the ranks from a lowly snack vendor to a 5 star restaurant, and in the days themselves where you have to deal with breakfast, lunch and dinner pressuring you to work faster, with relaxing periods between that serving a few costumers at a time.
One day takes only a few minutes, making it perfect for a casual game to play while waiting on something else, while the overall progression makes it very tempting to just keep playing.
There are extra events, even a small storyline here and there, as well as random emails that in general appear to be quite amusing. There is no real story aside from that though, you are just someone who got a restaurant and you get to make food.

You get randomly generated challenges, and some what I assume are pre-made challenges. Combined with the varied amounts of food and simple but intuitive gameplay this results in good replay value, not to mention the fact that if you play on a keyboard you will quickly become used to it. If you need to break in a new keyboard, CSD is guaranteed to leave you knowing where every key is, though it may take you a while.

Sound and graphics are good. You're not looking at a beautiful landscape here, but everything is clear and functional while at the same time being pleasing enough to look at. Sounds are functional, and the music fits the theme.
There is little I can say about CSD when I have to think about negatives. Perhaps some food types are difficult to figure out at first, but they're not too difficult to understand with some practice.

Overall, you're looking at excellent value for your money, CSD is a game that you can both play for hours on end as well as one you can boot up for 15 minutes. I can honestly not think of anything that would be truly negative about it- Cook Serve Delicious gets a very solid positive recommendation from me, for essentially everyone who wants a game but doesn't already have their mind on any specific genre.

20 November, 2016

Steep Open Beta Review

Simple open beta review!

Steep- It's honestly pretty good. Yeah, you need Uplay. Yeah, the multiplayer system has issues for some people. And some parts of the map are not quite finished looking just yet. But that's what a beta is for.

It's difficult to do the tricks on jumps until you figure out exactly how and the timing for them seems to be a bit rough, but there are plenty of good places to practice, and a large open world with a lot of varied and good rides down the mountain. Plenty of time and amusement just going around and finding things, with a lot of good places and tracks if you put some effort into it, and you can just ride or glide down with friends to relax and mess about as well.

I can't say much on the physics, as I dont often do these kind of sports myself, but I can say that controls often felt difficult. Not in a bad way, but more like you have to get used to them. The camera is often pretty poor- Mostly inconsistency and being in the exact wrong spot for what you're trying to see, but this can be fixed with a different camera mode so it only annoys until you find what works for you.
Multiplayer is sadly limited to only 4 people in a group, very clearly not many with how big a world it is, but you can share your challenges(Which you can make yourself) with as many people as you want.

Customization appears good, though I found myself not really liking most of the options. A little more variety would be nice, but it has enough to be functional and fun as is.
Worth 60 euro fun? I don't know. I feel like I need to get a fair bit more out of it before I'd feel comfortable with 60 euro. But as for someone not usually into sports games, I can say that Steep's Open Beta looks like it promises good things for the full version.

17 November, 2016

Beholder Review

Beholder is an interesting game that pretends to be more than it is. A simple gimmick of spying on people and surveillance, but with a minimum of actual interaction to go with it. After the first few hours, most of the game is about finding out what the developers planned for you to do and then following the story they wanted to tell you. If you wanted to just spy on people and have a few renters to keep an eye on, you're in the wrong place.

Mostly, Beholder tells you a story. And this story demands that you are a douche to everyone and extort them until they have no money left to give you before forcibly evicting them so you can steal whats left of their stuff and pawn it for spare cash. If you do not do this, you will either be given a game over or your family will die. Multiple times at that. In my one playthrough so far my son has died three times and my wife twice, forcing me to pay for five funerals for two dead family members. Through all this, people still threaten me with hurting my family which already died, and there is a good chance that if I don't go along with it they will dig up the body just so they can kill it again and force me to pay for another funeral.

There is not a lot of choice to be had, there are a few stories, and you have to just follow them. Some stories appear to have multiple paths, but in the end only a few seem to have any effect on others at all. Coupled by a world that appears to be intended seriously but comes off as a satirical joke where people try to one up eachother on cynicism, dialogue options being vague ("Tell me" -200 reputation- Could mean threatening them, right? Nope. It's asking nicely.) and the fact that you don't really get to do that much for most of the time except wait for people to leave so you can rummage through their stuff makes this more suited to something you can watch someone else play rather than something you can play yourself.

Aside from all this, I've found there to be some serious issues with Beholder, family members dying multiple times, the game not recognizing them as dead, the complete lack of manual saving, barely functional tutorial that doesn't even explain the basics right and very harsh penalties on what is essentially trial and error gameplay makes for a sadly unsatisfying experience where I found myself deciding that I was done and got the good ending after a bomb killed everyone in the building.

Graphics are simple, but they are pretty good at what they do. Renters are different enough to distinguish between them and the music works well for most of the game. I don't think it was entirely necessary to hear the basement stove turned on nearly all the time though.

There are good things to be had in Beholder, but it feels very much like they had a story and a single game mechanic planned, and then just jammed them together hoping it would work.
It doesn't, or not very well at least. The start of the game is fairly well worked out and entertaining, but then after that it mainly becomes a hunt for finding the right thing or dialogue you're expected to find while at the same time bringing in renters just to extort them for money. A routine that encourages you to not care about any of your renters, your family, or the game as a whole. And all throughout this everyone will stress how everything is bad without ever having anything good happen.
The game claims your choices have consequences, but the only choices and consequences are "Do as we intended for you to do or you and/or your family will die" with nearly no room for error. Even if you accept the loss of one or two family members you do not have many meaningful choices, seemingly by design.

Take that as you will, but I can not in good conscience recommend it to anyone but those who are the most hyped about spying on people while also being a fan of passive gameplay.

02 November, 2016

Helldivers Review

Helldivers is a surprisingly well made semi-casual (You can pick it up, do a few runs of 20 minutes each and then drop it, or play for hours) game that allows for a decent amount of optimizing. Mainly group based, it has a good matchmaking system that lets you literally drop in on someone with a drop pod and get right into the action. Or you can make a pre-made group and plan out your entire mission before launching. All this, for Super-Earth.

There are a large amount of weapons available, most well balanced and almost all viable, useful, and easy to use. (Point the loud end at the enemy), with plenty more called in 'stratagems' which range from defensive turrets to airstrikes, to supply drops. There is plenty of variety should you feel like playing with a different style for a change, and it's all viable. The only thing is that you may need to upgrade your items a bit before they reach their full potential.
Upgrading items is easy enough, with the upgrades clear on what they give you, and not too hard to get. You find samples during missions and 10 of these become one research point. It's fast enough to be noticeable progress, but also slow enough that you don't get to just unlock everything and then ignore it.

There are three different kinds of enemies, all with recognizable themes while their mechanics are different enough to be interesting in their own ways, requiring slightly different tactics or loadouts. The game's theme is excellent, with some small bits of humour in the over-the-top Super-Earth and the player character's zeal in spreading democracy. A few very well made one liners and a great overall wholesome fitting theme works well for pulling you in and giving the game a great identity that is worth coming back to.

With missions seeming to be randomly generated, the ability to drop in on any game or to team up with friends while using a varied, well balanced arsenal puts Helldivers firmly in the category of "Good games". Without any noticeable flaws and gameplay that keeps you entertained, it is certainly worth it.