Carrier Deck is a simple management game where you control the deck
of a carrier, select mission loadouts and manage who flies and where.
Don't be fooled by the suggestion of a simulation game. It is definitely
not one of those.
While it isn't the most detailed by far, and
certainly not hard, it is capable of occasionally providing decent
challenges and keeping the action up at a decent flow in the campaign.
There are however several issues with it that make it difficult to
really get into it.
(Campaign) Missions feel too small, and don't
seem to really present a challenge except for the last few. But they are
decent enough and enjoyable to play. On the contrary, 'quick' missions
and endless mode are not really enjoyable as there is a large amount of
waiting and when things do happen they seem to be randomly throwing
things at you regardless of whether it's possible to succeed. This makes
the endless mode more about luck than actually managing your carrier.
The
other flaws include the hitbox for clicking on things being just too
small on many things, leading to clicking off something and wasting
time, and the airplane/heli pathing being terrible. They only move in
pre-determined paths, and when they run into one another they wait for
only a second or two before deciding to turn around and go back to where
they were before you ordered them. This in turn makes managing any more
than two or three things at the same time a huge pain in the ass, as
you need to babysit almost everything or risk them deciding they don't
really want to do what you told them to.
Yet with all that, it's
still decent. It's certainly not amazing, but it does what it tells you
it will do, and it does so well enough to entertain. But it doesn't go
past that, or try anything special, but it isn't bad at least. It's
worth the price it asks for, but I wouldn't recommend it if you weren't
into any kind of management game. For those that are, Carrier Deck is
worthwhile enough to try out.
No comments:
Post a Comment