12 December, 2016

Let's Play Stardew Valley: Update 1 - Opening Sequence

So, let's get into this. Note: I'm still going through the technical difficulties, including choosing a less terrible way to record stuff. Those will hopefully be fixed by next update.

Here's the game's title screen.

Here's the character creation screen. We'll go with some stand-in values for now but I'll open up a vote at the end of the update. 

 We can also choose one of five types of farms and that, unlike the other choices, actually has influence on the gameplay. I have no idea what's in any of them, though, so I'm going with the default for the intro.

 We cut to our grandpa at his deathbed (presumably).

He  throws a letter at us which we presumably catch.

  No, no, don't open it yet... have patience. Now, listen close... There will come a day when you feel crushed by the burden of modern life and your bright spirit will fade before a growing emptiness. When that happens, my boy, you'll be ready for this gift.

The "work" light is blinking.

 Here's us!

 We don't seem very happy.

 We open our desk to find that letter from our granddad inside.

 I've enclosed the deed to that place... my pride and joy: Ivanovich Farm. It's located in Stardew Valley, on the southern coast. It's the perfect place to start your new life.

This was my most precious gift of all, and now it's yours. I know you'll honor the family name, my boy. Good luck.

Love, Grandpa.

P.S. If Lewis is still alive say hi to the old guy for me, will ya?

I guess it's time to head off to Ivanovich Farm!

 As we exit the bus upon reaching our destination, we are greeted by a local villager.
Meet Robin. She'll be the source of our house upgrades and extra buildings throughout the game.

I'm Robin, the local carpenter. Mayor Lewis sent me here to fetch you and show you the way to your new home. He's there right now, tidying things up for your arrival. The farm's right over there, if you'll follow me.
 And follow we will.

 Here's our farm. Different farms have different layouts, so what we see is just a portion of the default one.

We  jump into the air in shock. Seems like the farm's a bit run-down after grandpa passed away.

What's the matter? Sure, it's a bit overgrown, but there's some good soil beneath that mess! With a little dedication you'll have it cleaned up in no time.

Spoiler: it'll take years.

A  man exits the house.
Meet Lewis. He's the town's mayor.

Welcome! I'm Lewis, Mayor of Pelican Town. You know, everyone's been asking about you. It's not every day that someone new moves in. It's quite a big deal!

He turns towards the house.

It's a good house... Very "rustic".

 "Crusty" might be a little more apt, though.

The mayor jumps up in anger, while Robin snickers.

Don't listen to her, Ivan. She's just trying to make you dissatisfied so that you buy one of her house upgrades.

Looks like the mayor's got it right.

Anyway, you must be tired from the long journey. You should get some rest. Tomorrow you ought to explore the town a bit and introduce yourself. The townspeople would appreciate that.

He starts to walk away.

Well... Good luck!

And that's that for the opening sequence. Next time we'll have actual control of our character. Now, in order to determine who it'll be, I'll need some reader participation. Just leave comments with your suggestions or with a +1 to another person's suggestion. Feel free to provide input on just one thing or several (or all) if you want to. Voting will be closed on Friday (December 16th) at 16:00 GMT.

The things we'll need to determine are:
- character gender
- character name
- farm name
- favourite thing
- cat or dog as pet
- farm type
Appearance I'll pick myself.

Farm type is the one actually important choice. We have the following options:
Standard farm: A simple plot of land, with a large amount of open space to design your farm.
Riverland farm: Your farm is spread across several islands and scenic riverbanks. Fish are more common here than usual.
Forest farm: The woods limit your farming space. However, the bounty of the forest is nearly at your doorstep...
Hill-top farm: Rocky terrain and a winding river make it difficult to design your farm. However, a mineral deposit provides mining opportunities.
Wilderness farm: There's plenty of good land here, but beware... at night the monsters come out.

Until next Sunday!


  1. I have no strong preferences for most of the choices to vote on, but I will put in a single vote for the Wilderness farm.

  2. Make 'em all dwarf-like. With big scruffy beard. If you can. And I know that canonical Urist was a gal. Wilderness seems to be a mighty fine choice for a farm.