However, don't think of it as a simulator, or you will end up disappointed. Much of it looks like it may be, but it is still undeniably a game, and it plays like one. And of course, as it is a Ubisoft title, you will need Uplay.
Reinforcing the wall to prevent hostiles from getting through. |
Much of the level architecture is destructible. Walls, floors and furniture are all things that may not actually protect you from bullets, depending on what they are made of, and the best players are able to pinpoint locations of their opponents purely on the sound they make by just moving around. There are a lot of possibilities, and I've yet to find two rounds that played out the same, even the ones where I was new and just hid in a corner in the objective room with my gun aimed at a doorway all turned out different.
Of course, this sounds very well designed, but I don't believe it was intentionally done that way. The reason for that are the noob traps in the game, most notable of these being the tutorial telling you to breach a window with a charge and jump inside under the cover of that charge. If you somehow aren't dead the second you place the charge, thumping at the window, you will be dead from the people who are now aiming their guns at the window you just very clearly blew open. I mean, I suppose you can breach a window and jump in, yes that is very heroic looking and action filled. But it's a very bad idea in practice. The tutorials teach you the controls and that's about it. Attempting to use what it teaches you against players is a good way to die in loud but ultimately ineffective manner.
As taught by the tutorial - stand in front of a window and get shot |
Games are 5v5 in PvP, both ranked and casual modes, 5 player team PvE, and solo PvE. I can't say much about the PvE aspect("Terrorist hunt"), as the bots are essentially just target practice and mostly good for learning the map. That said, it isn't bad, just not a challenge and very different from multiplayer.
There is plenty of variation with a fair amount of maps and lots of operators (classes, essentially) you can pick and unlock, with a customization system for your guns that seems to be mainly a preference thing, and a cosmetics system to go with it that is mostly very bright and obvious skins that I personally don't really enjoy the look of. Even then there is a lot of choice, a lot of options, and only a few options that are flat out bad.
Lying down behind a couch while my team is shooting. |