Blackwake is a multiplayer naval game where the players crew ships
and fight each other in often fast paced matches of positioning, skill at combat
and teamwork.
As an early access game, it mostly works off its
basics- There remains very little in the way of content but what is
there is enough to lead to many varied and interesting situations, often
entirely different because of the reliance on player captains to steer
the ships and individual tactics(Or lack of tactics) effecting almost
everything about a battle.
Currently, there is only what amounts
to a deathmatch- Make the other team run out of respawns or cannonballs
before they do the same to you. It is worth noting here that casualties
are unavoidable at any range, as a lucky cannonball can and will hit
people at almost any range, but this effect can be minimized by a good
captain giving your ship good angles of attack while minimizing those of
your opponent.
Often it gets a bit hectic on larger ships, as
everyone needs to get some information out at the same time- The rear
sail is on fire while the captain yells to prepare for ramming and a
gunner says they ran out of cannonballs and need someone to run
supplies. Teamwork is surprisingly easy if people communicate, but with
how the game and its systems are set up you will still need to try in
order to do well. A few mistakes by the captain can put a lot of
holes in your ship, which floods the gun deck and disables your cannons
as they can't fire underwater.
Many of the systems involved are
simple, working well together to create the full experience. Flooding
happens because you have holes, and water flow is not simulated. At the
same time, supplies are a single resource, so you don't have a stock of
regular cannonballs, gunpowder, grapeshot, and so on. Just supplies you
can use. This is not bad, as the simple nature of these systems makes it
easy to switch from one thing to the next- Load cannonballs and repair
the hull without having to worry about the exact amount of wooden boards
you have left (Repairing takes no resources), or the exact kind of ammo
remaining.
Although I personally enjoy these kind of details that
the game leaves out, I fully understand and admit that they are not
necessary for the game to be fun, and those with less of a mind for
logistics and supply management may not enjoy them.
As can be
seen in the screenshots, it looks quite well. Several times of day and
several weather types are available and make for varied looking rounds,
with only two map variations that I've been able to find- Small islands
and open sea. I've personally found the maps to be a bit small, but this
is likely intentional to force confrontation so the players don't sail
around without firing a single shot.
All things considered,
Blackwake is a very solid game already and seems to be getting regular
patches. It currently only features a single game mode and two kinds of
ships, but this is enough to be a very enjoyable experience already. At
the very least, I would say it is worth the price.
No comments:
Post a Comment